Bloggin' with AscentStudios

Join Alex's epic journey as he experiences the trials, tribulations, thrills and chills as an RPG designer...

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Location: Portland, Oregon, United States

Wednesday, June 16, 2004

It is MINE! My Preciousssssss....

Yes, precious - we founds it at the cave, the mall. No, it founds us, precious. Front Mission 4 it calls itself, yes. It's our precious and it's ours, and asks us to play with it, yes precious. Keeps it away from the filthy Scottses and mean Claytonses, yes precious, for they wants it for themselves. We must go, go the quiet way where they can'ts finds us. All for us, yes, all for us, precious....

Preach it, brotha!
In a recent post about web comics (and why he thinks sprite-based comics are largely inferior), Gabriel at Penny Arcade neatly summarized what I hope to accomplish with my game design career, and why striking off to work on your own projects is fearsome yet necessary if you actually want a career. Read on:

"Since you own none of your own IP you can't ever hope to make a cent off your work. I know that lots of these comics are started just for fun as a hobby, but so was Penny Arcade. I thank Jesus Christ our Lord and Savior every Fucking day for my job. Imagine your hobby took off and became some kind of cult phenomenon. Imagine you had a large enough readership that you could quit your job and make a living doing what you love. Then imagine you can't actually take advantage of any of that because you stole all your characters from Capcom."

The sad thing is that everything in the industry is work-for-hire, unless you come up with the next Magic or Legend of the Five Rings and get some sort of commission, OR try it on your own. No matter how brilliant Spycraft is, it will never be mine, just like it will never by Clayton's or Scott's or Patrick's. Maybe I'll get lucky in the long run.

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